![]() It ends sessions abruptly and with little fanfare no matter how well you did. Unfortunately, the game does a poor job of recognizing and celebrating a victory. Their animation is fluid and looks fully human with a full range of motion, including those times when they might bend over to clear an errant chunk of grass or scrape the bottom of their shoe. The game's fully 3D vegetation also looks thick and lush and conveniently becomes semitransparent when a golfer is nearby so that your view isn't blocked by close-up, pixelated grass. And the game's portrayal of water is probably the best ever to appear in a golf game, including remarkably realistic still water, highly detailed splashes and ripples whenever you drive into a water hazard, and fantastic-looking oceans that curl up realistically on the sand and rocks of courses like Pebble Beach. Though Tiger 2003 unfortunately doesn't have environmental conditions that change in real time, you can still expect to play games in early-morning sunrises, driving storms, and plenty of other great-looking weather. The game has excellent-looking effects such as clouds drifting through the sky, fog on the green, flags that flap in the wind, and realistic rain. Tiger 2003 makes fantastic use of weather and lighting effects. Tiger 2003's Pebble Beach course features roaring surf and glorious scenery. More than any other golf game in the history of personal computing, it really helps you feel as though you're there, on a real golf course. The game does a lot of things right, but nowhere is it more impressive than in its graphical presentation. Even the backdrop to the main menu interface, featuring a large animated depiction of your currently selected golfer warming up on the course, is impressive. The new menu system is great, since it moves you around quickly and intuitively from one area to another and reserves complex and advanced options for those who really want to access them. Nevertheless, it's one of the very few sore points in an otherwise excellent game. Even those who normally enjoy the strains of heavy metal may well find this choice incredibly bizarre. When you first launch Tiger 2003, you may be a bit nonplussed by the opening score, an incredibly inappropriate bit of blitzkrieg rock and roll. Any player may be converted from human to computer controlled or modified via the golfer customization interface, and brand-new golfers may be created from scratch. More than a dozen touring pros and many more amateurs are available. Included are power hitters such as Vijay Singh, stalwarts such as Colin Montgomery, young sensations like Ty Tyron, and, of course, Tiger himself. You can also venture to the game's driving range and skill areas to brush up on technique, import Tiger Woods 2001 and PGA Championship 2000 courses, or even construct your own facility with the aid of the game's somewhat convoluted course architect utility.ĮA Sports has also expanded Tiger's prepackaged golfer roster. In Tiger 2003, you'll find everything from desert to mountain and from challenging expert courses to easy beginner ranges. ![]() That's twice the number of both the previous edition and Links 2003 and quite probably twice the range of environments. Tiger 2003 ships with plenty of game to play, including a full 12 courses modeled after some of the most famous ranges in the world. Tiger 2003 offers no shortage of great camera perspectives. ![]() It is also prettier, more exciting, and more involving than any other golf game on the market and can rightfully claim its place alone at the top of the PC golfing leaderboard. The result of all that work, Tiger Woods PGA Tour 2003, is clearly superior to any of its EA Sports precursors. Microsoft seemed content to rest on its laurels and keep changes to a minimum in Links 2003, but EA Sports and developer Headgate Studios have continued to innovate and take chances. While both Microsoft's excellent Links series and EA Sports' excellent Tiger Woods series are generally held in high regard and have contributed equally to the demise of virtually all would-be contenders, each seems to be headed in a different direction. Though fall and winter generally aren't the best seasons for real-world golf, they're prime time for its digital counterpart. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |